NRI Report: FF5 Bosses

FF5 Boss Strategies

  Wing Raptor  Hp : 250  Weaknesses : None

                    He shouldn't pose any threat, all you need to do is attack while
                    it has it's wings open, when it covers itself with the wings, guard
                    until he opens them back.
 

Karlabos Hp : 650  Weaknesses : Bolt

                    Have the knight attack, the blue mage use Goblin Punch or Aero,
                    the white mage use Cure and the black wizard use Bolt. You can
                    also use the thief and monk for attacking.

  Siren  Hp : 900  Weaknesses : Cure, Fire

                            While the siren is white, use physical attacks, when it becomes red,
                            Cure, Aero and Fire are all effective. While being red, it can do up
                            to 100 + damage to a member, you'll need to cure afterwards.

  Magisa & Forza
                                Hp : 650 for Magisa and 850 for Forza  Weaknesses : None

                                If you have Goblin Punch, this can be an easy battle, in condition
                                that your blue mage is at level 8, it will do 500 + damage to both of them.
                                If you can finish off Magisa in the first two rounds, you won't have to
                                fight Forza. If you must fight Forza, use Goblin Punch to take him out
                                quickly. You might need to cure, so have a white mage in your party.
                                Note : if your party's levels are higher than 8, monks are effective.

Galura  Hp : 1200  Weaknesses : None

                            He can be a bit harsh on the party, the best way to fight him
                            is to cast Frog Song on Galura, make sure your white mage
                            casts Quiet every round to disable Galura from casting Toad
                            that would change him back to normal. Have the knight, monk,
                            theif attack while the black wizard use any spells you wish.
                            Note : Frog Song is a Blue Magic, learn it from the Elf Toad
                            encountered in the tower. You must defeat all but one toad, then
                            wait until it casts it on your blue mage, to get it ASAP, make four
                            Blue Mages before going for that magic.

   Liquid Flame  Hp : 3000  Weaknesses : Ice

                                                    You shouldn't have much trouble beating him, just have
                                                    your Black Wizard cast Ice2 and your White Mage cast
                                                    Cure2 on everyone. The other members should help in
                                                    healing. When it turns into a giant hand, don't use any
                                                    black magics as it do nothing to it, wait until it takes some
                                                    other form and resume the casting until it dies.

  IronClaw  Hp : 900  Weaknesses : None

                            He has a good skill, so I reccomend having four Blue Mages so you
                            can learn the " Death Claw " . Just sit there and wait until he does it
                            on a member, then let him have it with Blue or Black Magics. He
                            should kick the bucket pretty fast . ^_^
 

   Byblos  Hp : 3600  Weaknesses : Fire

There are two ways to kill him, you can use Fire2 and Ifrit on him and heal with Cure2,
or you can use Death Claw, if it succeeds, one more hit will take him out.

  Sandworm  Hp : 3000  Weaknesses : Ice, Water

Again two ways, use Ice 2 on him, cure with Cure2, or you can use " Aquabreath " learnt from
D. Chimera. ( A tough enemy ) One shot of Aquabreath will kill him.

  Crayclaw  Hp : 2000  Weaknesses : Bolt

This one' easy, just cast Bolt2 and cure with Cure2, should die in 2-3 rounds.

Adamant T.  Hp : 2000  Weaknesses : Ice

You can use Ice 2 or you can use Level 5 Doom since his level is 20. If you choose to
to use Ice2, cure every round as he deals lots of damage.

  Sol Cannon  Hp : 22 500  Weaknesses : Thunder

Use a few ninjas in this battle and have them throw the BoltTech items while a white mage heals
with Cure2. The Launchers are vulnerable to Level 5 Doom, so have a Blue Mage in your team.

ArcheoAvis  Hp : 6400, after being revived : 2500
                                                                    Weaknesses : Varies

If you remember # 024 from FF6, get ready for a tough fight, he can use  Barrier Change anytime
he pleases, the only thing is that there is no warning whatsoever when he changes to a new weakness.
The best way to beat him is to make 4 Blue Mages and use BlowFish constantly. Using this, you may not
even need to heal.

Abductor  Hp : 1500  Weaknesses : None
Don't worry if you lose, no need to win this one, if you win all you get is an ether and a
gift...., if you lose, you'll end up meeting Exdeath and Gilgamesh. ( No fight, yet )

Gilgamesh  Hp : 2000   Weaknesses : None

This is a showdown with Galuf & Gilgamesh.
Simply  use BlowFish a few times and he's off. ( What a joke ! :P )

Gilgamesh Hp : 4000 ( approx. )  Weaknesses : None

This time, he's a bit tougher, especially if he gets the chance to cast Safe, Shell and Fast.
The best way to take him easily, is to cast Quiet on him so he won't be able to cast his
defense magics. Then use the Samurai's Gp Toss and the Blue Mage's BlowFish for an easy win.
( Notice the battle music while fighting him now, pretty cool, huh ? :)  )

Tyrasaurus  Hp : 5000  Weaknesses : Fire, Cure
To make this battle really short, give him a fenix down or try casting Raise ( Life ) on him.
If that dosen't work, use Gp Toss or even better, BlowFish !

  Hiryuusou  Hp : 12 000  Weaknesses : None
Try using Death Claw, if that dosen't work, the Samurai's Gp Toss will.

  Gilgamesh & Enkidou
Hp : 9000 ( approx. ) for Gilgamesh and 4000 for Enkidou  Weaknesses : None for both

Use Death Claw on Enkidou, kill him fast cause he can and will heal himself and Gilgamesh
with White Wind. Use whatever attacks you feel like for Gilgamesh. Cure if needed.
( Note : If you haven't got Death Claw with IronClaw, here's your second chance to get it. )

Atomos  Hp : 19 997  Weaknesses : None
He will use Comet on someone until he/she dies, then go ahead and use Gp Toss and
Blowfish to deliver the damage. Atomos can use Demi, Quartr and Slow2. Don't
bother healing at all, just give him all you've got and you should win.

The Sealed  Hp : 7777 ( all 4 of em ) Weaknesses : None
Cast Float and then a few Gp Toss should kill them, if you're lucky, you might  learn Aero3.
Kill them quickly cause they start using Level 3 elementals when weak.

  Exdeath  Hp : ???????  Weaknesses : ??????

                This is a one on one between Galuf and Exdeath, I'll let you see this by yourself...
                Make sure Galuf is a strong fighter or Magic user or this will take forever....
                No need to heal.

Gilgamesh  Hp : ?????  Weaknesses : None
Just use whatever you like, jusy make sure you can use Cure3 and Esna at anytime during
the battle, after a while, well......

Exdeath  Hp : 32 768  Weaknesses : None
A Caller ( Summoner ) will help here. Have him/her cast Carbunkle, then Golem. Have the caller
recast those spells if necessary. Make sure someone can use the Level 3 Elementals, have
him/her cast either Fire3/Ice3/Bolt3 on your party ( don't worry, Carbunkle gives reflect to
everyone ). Heal by using Items or White Wind.
 

  Antlion  Hp : 8000  Weaknesses : None
Simply use BlowFish since he will use an attack that halves your level, making other
spells and attacks useless. Cure if needed.

  Merugene  Hp : 20 000  Weaknesses : Varies
Make sure someone knows white magic or Blue Mage ability Peep to see her weakness.
Do this often and cure since her level 3 elementals can be devastating.

Stalker  Hp : 20 000  Weaknesses : None
The best way to get him is to use Gp Toss, you might want to have a Blue Mage or
someone with Blue Mage ability Learning, so you can learn Mind Blast. Make sure
someone can heal after it uses Blaze, if you have Ice Shield, the Blaze will heal you.

Minotaur  Hp : 19 850  Weaknesses : None
Have two Samurais here and use Gp Toss. Don't waste turns using potions, just wail at him.

Omniscient  Hp : 16 999  Weaknesses : Wind
Have a Caller here and use Carbunkle, recast it every 3 rounds, simply refelect your
strongest magics so that they'll hit him, if you must cure use White Wind. Be careful,
before dying, he'll cast Flare, so it is critical that either the two members are alive or
that the remaning one still has the reflect status.


Triton ( Red ) Hp : 13 333  Weaknesses : Ice, Cure
Neregeid ( Blue ) Hp : 13 333  Weaknesses : Fire, Cure
Phobos ( Green ) Hp : 13 333  Weaknesses : Earth

The only way I could beat them was with Gp Toss, I simply used it three times
and they were history. Your reward the Ultimate Time Magic Meteo :)  .

Bahamut  Hp : 40 000  Weaknesses : None
He is very tough, I reccomend using Gp Toss, but make sure someone has alot of hp
and has the Shell status, only in this way will he/she survive Bahamut's MegaFlare, he
usually does this before you give him the last hit.

Gogo  Hp : ?????  Weaknesses : ?????
Simply stay put and wait, he'll give up eventually.

Leviathan  Hp : 40 000  Weaknesses : Bolt
If you're fortunate enough to have either Coral Rings or Blue Magic Big Guard, this will
be easy, otherwise use Bolt3 and cure often, the Tidal Wave hurts alot.

Carfisteri  Hp : 18 000  Weaknesses : None
She will most likely cast Reflect on herself, so you'll have to use Meteo, any Call magics
and Blue Magic BlowFish to do damage. Cure if you need to.

Apanda  Hp : 22 200  Weaknesses : Fire
Use Fire3, Meteo and any other strong attacks, but be sure to heal after he uses Drain.

Apocalypse  Hp : 27 900  Weaknesses : Poison
Make 4 Black Mages and use Bio, just make sure one of your members has either White Magic
or Blue Magic as secondary ability for healing.

  Catastrophe  Hp : 19 997  Weaknesses : None
Cast Float every round and use Flare, Holy, and if you can Meteo, you'll need to cure after
he uses Earth Shaker. Use Esna or Soft to cure Devil's Eye. (Petrify)

  Halicarnas  Hp : 33 333  Weaknesses : None
Make sure you have lots of " Maiden Kiss " items to cure from the " Kurururu " attack.
It would be a good idea to cast Carbunkle, as the Holy spell does 9999 damage to
one of your members. Use Flare, Holy and Meteo to attack, Gp Toss is ok too.
Be sure to cure every now and then, you might even need to use Arise (Life2).

  TwinTania  Hp : 50 000  Weaknesses : Holy, Water
Use Holy to hurt him good and cure VERY often, if you are using 4 White Mages, that could be
an advantage, because you'll need Shell to survive GigaFlare, rumor has it it is more powerful
than Bahamut's MegaFlare. If you use 3 White Mages to cast Holy while the other one casts
Cure3, you might get away without a GigaFlare attack. Another way to get him is to get your
Caller to use Odin as soon as the message " Powering up for GigaFlare " appears, if you are
fast enough, Odin will chop him to pieces. He can use a variety of attacks such as Mind Blast,
Gale Cut, Tidal Wave, etc... so be careful.

  Gilgamesh  Hp : ?????  Weaknesses : None
Just beat up on him for a while, but cure since he can attack twice. He'll recognise Butz
and leave.

  Necrophobia  Hp : 44 044  Weaknesses : Everything

The first thing to do is to use Gp Toss to take out the 4 Barriers, cure often since
Necrophobia can cast Holy, Flare, Death, Fire3, Bolt3 and Ice3. Once the Barriers
are gone, use Holy on Necrophobia for best results, he can use Vaccum Wave when
he's alone, so look out and cure if needed. When he has less than 10 000 hp left,
Gilgamesh appears and a scene takes place ....